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<<if $eaves eq 0>><center>Train Station</center>
The edge of town. <span style="color:red">The station lies at the base of the plateau on which the town proper had been built.</span> The place has clearly seen a lot of use. Jefferson was one of the principle supply stations during the war, through which freight would pass laden with food, ammunition, rifles, and of course fresh recruits, bodies to be placed in front of a Northern firing squad. There was never enough - of food, ammo, or men. Now, the building seems worn, as if the station remembers the thousands of faces that passed through and never returned. A handful of people mill about, almost as if they were getting up the courage to turn north and make the trek into Jefferson proper.
You grab your travel bag, filled with your tools, a little bit of money, and some of your school books, and decide to head through the station to [[begin your journey.|Station Front]]
Or, you could linger and [[eavesdrop|Train Evesdrop]] to learn what you can about Jefferson before you head out.
<<elseif $eaves eq 1>><center>Train Station</center>
The passengers have all filtered off the train and most have headed on their way. The station echoes with the sound of your footsteps. Instinctively, you take in the architecture of the place. It's utilitarian, not intended for style. Which surprises you somewhat. Up North, you studied Southern architecture and loved its style.
You note a [[map on the wall|Map]]. You could check it out, or [[head to the front of the station|Station Front]]
<</if>>
<<set $eaves to 1>>
You catch a few words here and there, mostly discussions of travel plans or lamentations about the state of the economy. One name catches your ear, however. "Grierson." You turn your head and spy a white station attendant talking to an older woman who looks like she could be his grandmother.
The name sounds familiar, so you [[examine the letter in your pocket|Letter]] to be sure.
You decide it would be best to [[head towards town|Station Front]] and get a head start on your day. <<if $sma_visit eq 0>><center>South Main Avenue</center>
Though you can tell it was once stately and well-tended, the road is heavily worn by the once continual march of young men, the indignant troops of the Confederacy who sought to draw a line in the dirt with blood- and gunpowder-covered fingers, a statement that this is the South and thou shall not defile it. A clothing shop stands before you, the paint not quite as fresh as before the Battle of Jefferson, the floorboards of the front porch chipped in places. A sign outside the building advertises gentlemen's attire. Despite its appearance, the store appears to be prospering. Next to it stands a drug store where men and women loudly ask for something to help with their little boy's cough while they mutter under their breath for an extra bottle of laudanum to help a neighbor who suffers headaches. Further to the North you can see a large statue and several solemn looking buildings.
<<if $dirty eq 1>>You look down at your clothes and realize that you are soaked in sweat and covered in muck and filth. There's no way you're going to get a job looking like this. Maybe you should seek out some better attire?<</if>>
You could continue [[through the city|Town Square]] or visit the [[clothing shop|Clothing Shop]]. Still, the [[drug store|Drug Store]] might be a good place to find someone you can ask for directions. It seems quite popular.
<<elseif $sma_visit eq 1>>
<center>South Main Avenue</center>
The road here is well worn. People shuffle around, trying to avoid the heat of the sun. Somehow, you never considered how hot the South could be. The clothing and drug store are both here. <<if $dru_visited is 0>>The drug store, in particular, seems very busy.<<elseif $dru_visited is 1>>You wonder what Mr. Herman is up to in the drug store.<<elseif $dru_visited is 2>>Might be best to stay away from the drug store.<</if>><<if $cl_visited eq 2>> You wonder if Mr. Ambrose in the clothing store is still mad at you...<</if>>
[[Carry on through town toward the square.|Town Square]]
[[Go in the drug store.|Drug Store]]
[[Go in the front door of the clothing shop|Clothing Shop]]
<<if $cl_back eq 1>>
You also notice that there is a poorly kept side door around the back of the clothing shop, its paint flecking off.
[[Go through the backdoor of the clothing shop|Clo_Back]]
<</if>>
<</if>>
<<set $sma_visit to 1>><<if $ts_vis eq 0>><center>Jefferson Town Square</center>
The center of a once-bustling town. Train tracks run through the west side of the square, though curiously there is no depot here. Oak and magnolia trees line the perimeter, providing much needed shade against the sweltering Mississippi sun. Dogs are piled atop one another at the base of the trees, their tongues drooping out of their mouths, their breathing belabored as they try to avoid the scorching sun. A judicial looking building dominates the square and, upon closer inspection, you can make out the word 'Courthouse' etched deeply into the stone facade above the door. You can see that the road splits here. To the east you can see yet another imposing structure that you assume is the town hall. North of you stretch a number of storefronts and seedy-looking diners and bars. Westward appears to be a number of residential homes.
Head towards [[the courthouse|The Courthouse][$ts_vis to 1]] to ask for directions. Better yet, head west [[towards the homes|West Town Square][$ts_vis to 1]] to see if you can call on the Grierson's directly. Still, maybe you can find your friend at [[the town hall|East Town Square][$ts_vis to 1]] attending some kind of function. Otherwise, you could just [[continue north|North Main Avenue][$ts_vis to 1]] to see what else the town has to offer. Or you could [[head back south|South Main Avenue][$ts_vis to 1]].
<<elseif $ts_vis eq 1>><center>Jefferson, Town Square</center>
You're back in the heart of Jefferson, Mississippi. A number of white folks hurry about, ragged out excessively in this heat, looking as if they are going somewhere important. A few throw curious glances your direction, but none dare to talk to you. <<if $sart eq 0>>You take a moment to gaze up at the imposing statue that dominates the square and read the plaque at its base: "General Sartoris." You shrug. No idea who he is.<<set $sart to 1>><</if>> You try to decide where to go.
You can head to [[the courthouse|The Courthouse]]<<if $coh_vis eq 1>> to banter with <<if $susie eq 1>>Susie<<elseif $susie eq 0>>the lady who works there.<</if>><</if>> to see what's there. Or you can [[head down the residential street|West Town Square]]<<if $em_loc eq 1>> that leads towards the Grierson's<</if>>. Still, maybe there is something at [[the town hall|East Town Square]] to the east. Otherwise, you could just [[continue north|North Main Avenue]] down the main avenue. Or you could [[head back south|South Main Avenue]].
<</if>><<set $cl_back to 1>><<set $sma_visit to 1>><<if $cl_visited eq 0>><center>The Clothing Shop</center>
As you enter, the door squeaks loudly in protest. Headless mannequins display the latest Southern fashion sensibilities, none of which seem particularly sensible in today's heat. Long cotton dresses, vests, and form fitting jackets are unappealing for weather like this. A white shop owner eyes you warily.
"Go 'round back. Your kind ain't 'llowed up front." He stares at you meaningfully.
<<if $em_loc eq 0>>You ask, "[[Do you, by any chance know where the Griersons live?|clo_1][$cl_visited to 1]]"<</if>>
\
Oh, it's going to be that way is it? The good ol' South. [[You take your leave.|South Main Avenue][$cl_visited to 1]]
\
Mama told me not to stir up trouble, but.. I just gott ask, "[[Why?|clo_2][$cl_visited to 1]]"
<<elseif $cl_visited eq 1>>The white shop owner stares at you in disbelief.
"The hell you think you're doin? Go 'round back or git."
Your mother told you to avoid gettin' in any trouble, but these Southern white boys are gettin' on your nerves. "[[Why, exactly, do I need to go around back? My money is just as good as anyone else's.|clo_2]]"
"[[Sorry, suh. I forgot.|South Main Avenue]]" You take your leave and head back to Main Avenue.
<<elseif $cl_visited eq 2>><<set $money to 0>>An angry looking white police officer greets you at the door. He shoves you back through the door and onto the ground.
"What you got in here anyway?" He asks as he picks up your traveling bag.
"Ooowee. Lookee here. I'ma have to tax you for causing a ruckus."
He takes the remainder of your money and pockets it, then throws the bag back at you.
"Don't come round here again, boy," he sneers.
Great. Now you're broke. Things will be harder from now on...
[[You glare in his direction but say nothing.|South Main Avenue][$cl_visited to 3]]
<<elseif $cl_visited eq 3>>A white man frowns at you from the porch of the store.
"Go 'round back."
He clearly won't let you in, so you [[return to the Avenue|South Main Avenue]].
<</if>><<set $sma_visit to 1>><<if $dru_visited is 0>><center>The Drug Store</center>
The store is filled strange looking bottles of all shapes and sizes. Some are marked with skulls and crossbones and the air is filled with a pungeant odor. The white patrons inside all stop and stare at you the moment you enter. Clearly, as a colored person, you are not welcome here. A police officer turns to look at you and emits a low whistle; he makes eye contact with the store owner to see what his reaction is.
The store owner nods at the officer, and then approaches you.
"Ahem. Orders are typically dealt with in the morning. Who are you here for?"
You look at him questioningly. "[[Sorry? What?|dru_1]]"
<<if em_loc eq 0>>Not the friendliest atmosphere in here, but maybe someone will know. "[[Ah. I was wondering if anyone around here would happen to know the Griersons?|dru_2]]"<</if>>\
\
\<<elseif $dru_visited is 1>><center>The Drug Store</center>
The store is filled strange looking bottles of all shapes and sizes. Some are marked with skulls and crossbones and the air is filled with a pungeant odor. Mr. Herman pokes around in the back, occasionally bantering with the police officer, John, and the customers. Nothing on the shelves really catches your eye.
[[Head back to the street|South Main Avenue]]<<elseif $dru_visited is 2>><center>The Drug Store</center>
You are met at the door by the police officer who beat you. He wastes no time in [[kicking you back out the door|South Main Avenue]].
"Scram!" he says, and brandishes a Confederate issue pistol.
<</if>>
<<if $coh_vis eq 0>><center>Courthouse</center>
The foyer to the building is tall and imposing, carved from stone, etched with quotations - words of wisdom from its white forbearers. The building looms down like your abusive father. The place is nothing like the homey, well-tended neighborhood you grew up in; it seems sanitized, scrubbed of any semblance of the people who visit the building. You feel like you, a negro, are not welcome here. A white woman stares at you with no hint of kindness in her eyes from behind a desk.
You decide to go with your instinct and leave the place. You nod to the woman, say, "[[Sorry to bother you ma'am,|Town Square]]" and then flee to the street.
You never stood up to your father, but you're not going to be intimidated here. You've had enough of this oppressive South. You put on your best smile and say, <<if $em_loc eq 0>>"[[S'cuse me, ma'am. I'm new in town. By any chance do you know where I can find the Grierson home?|coh_1]]"<<elseif $em_loc eq 1>>"[[Afternoon, ma'am. I'm new in town. Was wond'rin' if you could tell me a little about the town. Fig'red you'd know a thing or two since you're a gov'ment official and all.|coh_2]]"<</if>>\
\
<<elseif $coh_vis eq 1>><center>Courthouse</center>
You enter the imposing building. It is still as formiddable looking as last time you were here. Behind the desk,<<if $susie eq 1>> Susie<<elseif $susie eq 0>>the same woman<</if>> looks up you.
"Can I help ya?" she asks <<if $dirty eq 0>>cheerfully.<<elseif $dirty eq 1>>, looking at your dirty clothes with disdain.<</if>>
<<if $em_loc eq 1>>You shake your head. "[[Sorry to bother you ma'am. Just made a wrong turn is all.|Town Square]]"
You turn and head back outside. <<elseif $em_loc eq 0>> You give a small wave and say, "Scuse me <<if $susie eq 1>>Ms. Susie<<elseif $susie eq 0>>ma'am.<</if>> I was just wondering if you could answer a quick question?"
She looks at you expectantly.
"[[Do you know where I can find the Grierson's?|coh_1][$susie_dirt to 1]]"<</if>>\
\
\<<elseif $coh_vis eq 2>><center>Courthouse</center>
\You enter the imposing building. It is still as formiddable looking as last time you were here. Behind the desk, the woman looks up and frowns when she sees you. Any attempts you make at conversation are met with silence.
[[You sigh and head back to the Town Square, defeated.|Town Square]]<</if>><<if $wts_vis eq 0>><<set $wts_vis to 1>><center>West Town Square</center>
A number of houses stand here, excessive in only the way Southern homes can be, roofs held aloft by columns, the front of the homes decorated with detailed scroll work and windows surrounded by thick wooden shutters, all of them flung open wide in the sweltering heat of the afternoon. At the end of the street you spy a house that appears to be the source of a bit of commotion. It is/* Faulkner */<span style="color:red"> a big, squarish frame house that had once been white, decorated with cupolas and spires and scrolled balconies in the heavily lightsome style of the seventies.</span> /*Faulkner*/ [[To the east|Town Square]] you can see the oaks and magnolia trees that line the town square.
The house at the end of the street has a number of white men out front of the porch. Next to it stands a horse drawn carriage with what appears to be a coffin hanging out the back.<<if $death eq 0>>You wonder who died?<<elseif $death eq 1>>Huh. You guess that's the Grierson's house then. But didn't the old man die a day or so ago? Why is the coffin still here? Especially in this heat. Ugh, you can't even imagine the smell.<</if>>
[[Well, you guess you'll go see what the fuss is about.|emh_1]]
<<elseif $wts_vis eq 1>><center>Emily Grierson's House</center>
The street is peaceful in the aftermath of the earlier commotion. Some of the neighbors still sit on their porch, fanning their faces in the oppressive heat. <<if $coffee eq 0>><<set $coffee to 1>>You briefly wonder if maybe they would be willing to hire you on as help, but think better of it when you overhear a white woman chiding a young black woman about the bitterness of her coffee. These people aren't really for you.<</if>>
<<if $em_clean eq 1>> You better clean up before you try bothering that grouchy negro again. [[You head back into town.|Town Square]]
\
<<elseif $em_clean eq 0>> You notice the path that heads back around the house. [[Guess you should try there.|emh_8][$emh_vis to 1]]
\
\[[Or you can head back into town.|Town Square]] You still have a few things to do before you show your face here again. <</if>>
<</if>>
<<if $ets_vis eq 0>><center>East Town Square</center>
Here you can see an imposing, though slightly rundown looking building with the words 'Jefferson Town Hall' painted poorly on a small wooden and cracked sign staked out front. It was here that the citizens unanimously decided to join the war and so it was here that the decision was made to send off all the town's young men to die somewhere mud-caked and lonely far away from Jefferson in the unknowable North. The building seems to exhale sadness. A flyer is tacked to the door of the building. To the west you can make out the outline of the courthouse seemingly seeking shelter in the shade of the magnolia trees.
You might [[take the flyer|The Flyer][$flyer to 1]] and give it a closer inspection or just [[head back|Town Square][$ets_vis to 1]] where you came from. There is nothing more to see here.
<<elseif $ets_vis eq 1>><center>East Town Square</center>
Here you can see an imposing, though slightly rundown looking building with the words 'Jefferson Town Hall' painted poorly on a small wooden and cracked sign staked out front. The building seems to exhale sadness.<<if $flyer eq 0>> A flyer is tacked to the door of the building. <</if>>To the west you can make out the outline of the courthouse seemingly seeking shelter in the shade of the magnolia trees.
<<if $flyer eq 0>>You might [[take the flyer|The Flyer][$flyer to 1]] and give it a closer inspection or just [[head back|Town Square]] where you came from. There is nothing more to see here. <<elseif $flyer eq 1>> There is not much more to see here. The place seems deserted for the moment, so you [[head back to town.|Town Square]]<</if>><</if>><<if $nma_vis eq 0>><center>North Main Avenue</center>
A number of diners line the streets here along with locations of questionable reputation, the only place where the prejudices and hatred of Jefferson the town is forever steeped in are temporarily abandoned. The dive bars are filled with Northerners, niggers, homosexuals, perverts and other degenerates. They crowd one location in particular despite the fact that it is only just passed noon. A face leers out of the sweat of the packed building at you, defiant, daring you to judge the assembled motley within. A little further up the road and on the 'nicer' side of the street, you make out a jewelry store, it's windows glinting and gleaming with silvers and gems, seemingly at odds with the hedonistic spectacle only a few doors away. To the west lies a cemetery, tombstones jutting from the ground like shattered teeth. East of you is a smallish building, a steeple atop its roof.
You feel parched after the long journey, so you might decide to [[chance it|Bar Interior][$nma_vis to 1]] at the seedy-looking bar. Or maybe you want to see if you can't get [[a gift for you mother|Jewelry Store][$nma_vis to 1]] at the jewelry store. Alternatively you could check out the [[what-appears-to-be-a church,|Baptist Parsonage][$nma_vis to 1]] or maybe just have a moment of solitude [[in the graveyard.|Cemetery][$nma_vis to 1]] You could also [[head back where you came from.|Town Square]]
\
\<<elseif $nma_vis eq 1>><center>North Main Avenue</center>
The darker side of town, both figuratively and literally. You notice a larger concentration of colored folk here, seemingly at home among the various diners and bars that line the streets. You make your way down the road and notice how, even here, you get strange looks. Apparently everyone //does// know everyone in Jefferson.
Here you can go into [[the seedy-looking bar|Bar Interior]], or you can step across the tracks and visit [[the Baptist church|Baptist Parsonage]].<<if $watch eq 1>> It looks like your friend Ana has closed up shop for the day.<</if>> [[The jewelry store|jew_1]] still appears to be open, or you could just relax in the shade of a tree at [[the cemetery.|Cemetery]]
Or head [[back where you came from.|Town Square]]
<</if>>The flyer reads: "Temperance Meeting This Thursday! Save our men! 5:00 pm SHARP!"
You crumple it up and toss it on the ground. Suddenly, you feel thirsty. Maybe you should [[head back into town|Town Square][$ets_vis to 1]] to see if you can't find a watering hole.
/*But as you're about to leave, you hear someone humming. It sounds like it's coming from behind the hall. [[Maybe you should check it out?|hum_1]]*/<<set $dirty to 1>>
<center>The Long, Dusty Road into Jefferson</center>
The trip is not pleasant. Sweat beads down your neck as you trudge along, hugging the shadows of the encroaching woods wherever possible. A few white folks dressed in clothes that are obviously too hot for the weather jaunt past you in the back of the old negro's wagon, pulled by the sad looking donkey. The lady looks at you with disdain as they pass. You tip your hat to her, but she looks away. It takes the better part of an hour, and you have to walk a wide berth around a hognose snake, but eventually you [[make it into Jefferson|South Main Avenue]].<<if $slim eq 0>><center>A Camp Outside Town</center>
Before you ever see the ramshackle homes that the colored folks are forced to live in, the smell of roasting chicken draws your attention. You find a collection of houses that appear to be older than the Union, yet are very clearly being taken care of. Decorations and personal touches adorn every home and women sweep their front patios. For the first time since you left the North you feel comfortable, despite a woman eyeballing you suspiciously as you wend your way along the road. This place reminds you of home.
A man approaches you and offers his hand.
"You look like you jes' showed up on the doorstep of Jefferson. Fresh off that train I reckon. Name's Slim. You need a ride into town?"
[["Maybe. How much?"|Cmp_1]]
[["No thanks, I can walk."|Cmp_2]]
[["You got any idea where I can find a Mr. Grierson?"|Cmp_3]]
<<elseif $slim eq 1>><center>A Camp Outside Town</center>
You look around and see a place where the people take pride in their appearance despite the obvious economic troubles in the area. You feel a swell of pride and decide that you will definitely make sure to explore this area further and, hopefully, get to know its people a little more once you settle in to Jefferson. Especially that slight thing tending the chickens. A woman who looks like that //and// can cook? Uh huh.
But for now, you [[best get on your way.|Station Front]] She ain't gonna have nothin' to do with you while you only got $<<print $money>> in your pocket and no job.
<</if>><<set $camp to 1>><center>Train Station Office</center>
A shabby looking dwelling, the inside is covered with dust. The floorboards look suspect in some places and a mouse looks at you from a behind an old walnut cabinet. A white railroad attendent sits at a desk scribbling something. He looks up when you enter, and then shakes his head and returns to his writing. Before you can speak he grumbles, "What're you doin' here? You can either walk or check the nigger camp on the other side of the road, west the train station." Any other attempts at talking to him are met with cold silence.
You quietly leave by the door and head back to the [[train station.|Station Front]]<center>Inside a Seedy Bar</center>
A dank, musty interior greets you. The bartender nods in your direction. You look around but see only derilicts and vagabonds, likely covered with Bragg's body guard. No one you would want to be seen with, especially since you are trying to get your foot in the door here. <<if $thirsty eq 1>>Still, the thought of a drink is appealing. You told yourself you were going to quit, though. Especially after what happened with your pa.<</if>>When a particularly unsavory looking white man looks at you and winks, you think better and [[head back outside|North Main Avenue]].
<center>Jewelry Store</center>
Before you can even reach for the handle, a large white guard steps through the door, openly brandishing a menacing looking baton. <<if $dirty eq 1>> His eyes take in the sordid look of your clothes, still filthy from the walk to town. He shakes his head and points back to the road. It does not look like you are getting in there [[any time soon.|North Main Avenue]]<<elseif $dirty eq 0>> His eyes take in the quality look of your clothes. After a tense moment of silence, he steps aside and lets you enter.
You nod to him as you pass. You say, "[[Good day, sir.|jew_1]]" //Pie eater,// you think to yourself.<</if>><center>Baptist Parsonage</center>
A modest building, constructed of simple wood, though freshly painted. A porch runs along the building and a neatly carved sign reads 'Jefferson Baptist Parsonage' outside its door.
[[Nothing to see here|North Main Avenue]].
<center>Jefferson Cemetery</center>
Inscriptions are etched into fresh stones, the cemetery packed with names of those who died in the war and somehow were fortunate enough to have their remains shipped back home. Few were that lucky. <<if $grier_bury eq 1>>You can see men here piling fresh dirt into a newly dug hole and you assume that they are standing over Mr. Grierson's final resting place.<<elseif $grier_bury eq 0>>A freshly dug hole can be seen in the far corner of the cemetery; the tombstone above it reads 'Grierson.'
<<if $dead eq 0>>You sincerely hope that this not for //the// Grierson that you came to Jefferson for in the first place. He was supposed to hire you. You sit for a while under the shade of an oak tree and think about what to do now. Eventually, you reason that just because Mr. Grierson might have died, it doesn't mean that his house doesn't still need repariing. Maybe someone still lives there who would hire you on. You need to find his place.<</if>>
The bustle of North Main Avenue lies behind you [[to the east.|North Main Avenue]]The letter reads:
<center>Wanted:
Architect/Handyman. </center>
Looking for an able-bodied worker who can help to restore a genteel Southern home in Jefferson, Mississippi. Must be capable of performing repairs himself. Must be familiar with Southern architecture. Will pay for any materials needed.
Contact Mr. Grierson if interested.
So you were right. That was his name. You could [[interrupt the pair's conversation|Interrupt]], but that might get you in trouble. White folks probably wouldn't take too kindly to that from a negro.
Maybe you had best [[head on your way|Station Front]].<<set $bill to 0>>
<<set $blood to 0>>
<<set $camp to 0>>
<<set $cl_back to 0>>
<<set $cl_visited to 0>>
<<set $clo_back_visited to 0>>
<<set $clo_pricey to 0>>
<<set $coffee to 0>>
<<set $coh_vis to 0>>
<<set $dead to 0>>
<<set $dirty to 0>>
<<set $drugs to 0>>
<<set $dru_visited to 0>>
<<set $eaves to 0>>
<<set $em_clean to 0>>
<<set $em_pol to 0>>
<<set $em_loc to 0>>
<<set $emh_vis to 0>>
<<set $ets_vis to 0>>
<<set $flyer to 0>>
<<set $herman to 0>>
<<set $laugh to 0>>
<<set $money to 1.75>>
<<set $nma_vis to 0>>
<<set $sart to 0>>
<<set $slim to 0>>
<<set $sma_visit to 0>>
<<set $susie to 0>>
<<set $susie_dirt to 0>>
<<set $tobe to 0>>
<<set $ts_vis to 0>>
<<set $watch to 0>>
<<set $wts_vis to 0>>
<<goto [[Train Station]]>><<set $eaves to 1>><center>Station Front</center>
Footprints and cart tracks in the dusty ground outside the station all point north towards Jefferson. A few, however, lead west towards an older section of the town. The train station seems quiet and haunted in the aftermath of the rush of passengers who climbed off the train with you.
You sigh deeply and think about [[heading north along the dusty road|Dusty Road]] that leads towards Jefferson.
Or someone [[back inside the depot?|Train Station]]
<<if $camp eq 0>>But then you notice a [[seedy looking office|Train Office]] to your right. Maybe someone there could offer you help?
<<elseif $camp eq 1>>You take the rude man's advice and [[follow the footprints leading west|Rundown Camp]] of the station.
<</if>>You step closer to the white folks and clear your throat.
Ma told me I need to be careful down here. Best to stay polite. "[[Ah. Excuse me. I couldn't help but overhear your conversation. Did you mention a Mr. Grierson?|Int_1]]"
But you know what? My daddy and my gramps both fought for my right to act like a normal person. "[[Hey. I need to find Mr. Grierson. Do you know where he's at?|Int_1]]"
They seem pretty into their conversation. I'll just wait it out. [[Stand there silently and wait for them to notice you.|Int_2]]They stop talking and look you up and down. Their eyes are distrustful.
"What did you say, boy?" asks the white man.
You've been here less than five minutes and you already don't like the way this white man is talking to you. "[[Mr. Grierson. You seen him?|Int_3]]."
They don't seem too friendly. Better to stay out of trouble until you get the lay of the land. "[[Sorry to interrupt you. My name is Orville Pickett. I'm new in town.|Int_4]]"
As they notice your presence their conversation slowly grinds to a halt. The man looks you up and down, without a hint of kindness in his eyes.
"What you want, boy?"
You've been here less than five minutes and you already don't like the way this white man is talking to you. "[[I'm looking for Mr. Grierson. Do you know where I can find him?|Int_3]]"
They don't seem too friendly. Better to stay out of trouble until you get the lay of the land. "[[Sorry to interrupt you. My name is Orville Pickett. I'm new in town.|Int_4]]"The woman looks at you wide-eyed and then turns her head away. The man guffaws.
"What would a nigger be wanting with Mr. Grierson?"
Anger boils up inside you. Maybe you should have listened to your mother and picked a job elsewhere. The South is still the South.
You can't help but be a little snide. "[[This nigger is looking for work from him. I heard he needs help upkeeping his house.|Int_5]]"
Well, no time like the present to practice wearin' the mask. "[[Sorry suh. Don' mean to be a bother. I was jes' told I's s'posed t'find a Mr. Grierson when I done got off de train.|Int_6]]"
Who does this white man think he is? You don't deserve this! "[[Don't talk to me like that. I just asked a simple question.|Int_7]]"They look at you unimpressed.
"You from up North ain't ya. What's a nigger doin' coming all the way down here?"
You can't help but be a little snide. "[[This nigger is looking for work from him. I heard he needs help upkeeping his house.|Int_5]]"
Well, no time like the present to practice wearin' the mask. "[[Sorry suh. Don' mean to be a bother. I was jes' told I's s'posed t'find a Mr. Grierson when I done got off de train.|Int_6]]"
Who does this white man think he is? You don't deserve this! "[[Don't talk to me like that. I just asked a simple question.|Int_7]]""You're a Yank, ain't ya?"
The man leans in close. "You ain't welcome here, boy. Git back on that train if you know what's good for ya."
And with that, the man goes back to his conversation with the old woman and pointedly ignores you.
[[You sigh.|Train Station]] It's going to be like that, then. <<set $laugh to 1>>
Acting like a fool sickens you to your core and it takes every bit of restraint you have to bite your tongue.
The man gives a full-bodied laugh. "Yeah. I might know where t'find 'im. You want to head straight through town, all the way up North Main Avenue, and then turn left when you see the Baptist Church."
He laughs again and goes back to his conversation. That seemed almost too easy. Something is up, but you make a mental note of his directions and [[wander to the front of the station|Station Front][$em_loc to 1]]The man raises his eyebrows.
"Look here, boy. The only thing worse than a backtalking nigger, is a backtalking nigger //Yankee//. You better git back on that train 'fore someone here puts up a rope around your neck."
He spits on your shoes and goes back to his conversation.
Your hands curl up into fists, but you know better. You've read the papers. His threat is not an empty one. You decide it's best to move along and [[wander to the front of the station.|Station Front]]<img src="media/map.jpg" style="width:1000px;height:562px;align=center;" />
[[Stop looking.|Train Station]]He frowns.
"Well c'mon now. I know you city boys from up North got all the money. You don't wanna walk in this here heat. 'Sides, you like to get bit by a snake 'fore you ever see the inside o' Jefferson."
You sigh. You don't have much money, but he's got a point. "[[Fine. How much?|Cmp_1]]" you ask.
Shake your head. You don't know how much money you'll be needing to get settled. Better safe than sorry. "[[I said I'm fine, thanks.|Cmp_9]]"Money: $<<print $money>>
His smile fades. "Mr. Grierson? I might know a thing or two 'bout him. How bad you wanna know?" He rubs his fingers together and you realize he wants money.
Well, it's only a penny and it's information that is valuable to you. You reach into your traveling bag and pull out a penny and give it to him. "[[Okay. What you know?|Cmp_7]]" you ask.
You've played this game before. You see if you can't appeal to his better side. You say, "[[C'mon, man. Can't you jes' help a brother out?|Cmp_8]]"Money: $<<print $money>>
He rubs his hands together and splits into a large grin. Well, for a fancy Northe'ner like yo' self, I'll give you a discount. Say, ten cents."
You look at him increduously. "[[You tryin' to rob me?|Cmp_4]]"
Talk about a snake. Still, you don't feel like walking. You say, "[[Fine. Here you go. Dunno how you sleep at night robbin' poor boys jes' gettin' in town.|Cmp_5]]"Money: $<<print $money>>
Slim frowns.
"C'mon now. Don't be like that. You comin' in here all ragged out like you goin' to a weddin' and you don' wanna part with jes'a little bit o' money? You know you don't wanna git dirt on them nice shoes you got on."
Ugh. But he does have a point. It will be hard to impress Mr. Grierson if you come in looking all dirty. "[[Fine,|Cmp_5]]" you relent. You pay him.
He talks real smooth, but you can't afford it right now. "[[Naw. Ain't got no money, sorry,|Cmp_9]]" you tell him.<<set $money -= .1>>\
<<set $ride to 1>>\
Money: $<<print $money>>\
Slim pulls around a wagon attached to a horse so thin //it// should be named Slim. The ride is relatively short and Slim does not stop talking the entire time. Unfortunately, nothing he says is particularly interesting. After traversing a scorching, dusty, primeval looking raod, buildings begin to spring up around you. Slim drops you off at the south part of Main Avenue.
[[You wave goodbye|South Main Avenue]] as he turns his cart around and rides back towards the train station. <<set $money -= .02>>
<<set $dead to 1>>
The penny disappears the moment it hits the palm of his hand and Slim smiles, several teeth noticeably missing.
"You goin' to have a hard time talkin' to Mr. Grierson. He dead. Done passed yesterday mo'ning."
You feel woozy. You came all the way down here to this Godsforsaken place to help out a dead man. Of all the luck. You briefly reflect. You hand the man another penny and ask "He got anyone else to carry on in that big house o' his?"
Slim pockets the penny again, just as fast as the first. "Sho 'nuff. Miss Emily lives up there. Say she crazy with grief. Won't let no one in t'git her ol' pa's body."
Huh. Maybe this Emily will want to hire you. Slim gives you a look.
"So how 'bout that ride into town? I can git you close to her place if you wanna' see all the commotion."
Well, maybe. But you already spent some of your coin on the information. Hopefully the price is right. You ask, "Maybe. How much?|Cmp_1]]"
You've already spent more than you wanted to. Besides, how bad can the walk into town be? You could use the exercise. You tell him, "[['Preciate it brother, but I think I could use some fresh air. I'll walk.|Cmp_9]]"
Money: $<<print $money>>
Slim shakes his head. Apparently he doesn't have a better side unless money is involved.
"Lookit you. Comin' down here beggin' for favors. You wanna know, you gotta part ways with that coin o' yours."
Sigh deeply. "[[Fine.|Cmp_7]]" You pay up.
He's tryin' to play you. You shake your head. "[[I'll find out on my own, thanks. By the way, did you say somethin' about a ride?|Cmp_1]]"<<set $slim eq 1>>
Slim mutters something rude under his breath [[and walks away.|Rundown Camp]]
He grunts.
"I said, 'Go 'round back.' Can't you hear?"
You bite your tongue. Just remember the advice of your mother. Keep your head down and your mouth shut... [[You take your leave.|South Main Avenue]]<<if $clo_back_visited eq 0>><center>Behind the Clothing Shop</center>
You open the door and step into what appears to be a storage room for the shop. While not as neat and orderly as the front of the store, the space still seems well-tended. Judging from what little you know about fashion, the clothes back here seem to be of an older style, perhaps things that were never sold.
A hunched older negro looks up from the floor as you walk in. He sets down the rag he was using to scrub the floor and stand up. His face is lined and his eyes seem dim in the pale light streaming through the small windows.
"Don't know you," he grunts. "What you want?"
<<if $dirty eq 1>>
You look down at your filthy clothes. "[[Guess I should get something a little less... dusty|clo_back_1][$clo_back_visited to 1]]," you say.
"[[Sorry for bothering you, you say,|South Main Avenue][$clo_back_visited to 1]]" as you take your leave.
<<elseif $dirty eq 0>>
"[[Nothing in particular.|clo_back_2][$clo_back_visited to 1]] Was just browsing."
"[[Sorry for bothering you, you say,|South Main Avenue][$clo_back_visited to 1]]" as you take your leave.
<</if>>
<<elseif $clo_back_visited eq 1>><center>Behind the Clothing Shop</center>
The storage room looks about the same. The old negro is straightening some clothes in a box. He looks up as you enter, gives a little wave, and resumes his organizing. There is not much else to do here.
[[Head back to the street|South Main Avenue]]
<</if>>The man looks around warily. Seeing no one else in the shop he lowers his voice and says, "Look. I can't be seen dealin' with a colored man who just walks through whatever door he wants. I don't mean no disrespect, but it's jes' how it is. Now go 'round back 'fore someone sees you. <<if $blood is 1>>Besides, look at you! You look like you jes' got into a fight!<</if>>"
Alright. You don't want to stir the pot too much. You nod. "[[I get it. I'll go then.|South Main Avenue]]"
You know better than to talk back, but you feel anger swelling inside." [[No disrespect? I got money. I deserve to be treated like any other customer!|clo_3]]"He looks as if he is about to respond, but the bell above the door jingles and a white woman walks in. She seems surprised to see you.
"Oh," escapes her lips. "Mr. Ambrose. Didn't know you were lettin' jest any-old-body in here. I guess I can come back later when you're not so... busy." She looks at you meaningfully.
"Oh, Mrs. Graden. Don't you worry, none. I was just tellin' this boy that he's a little confused. The servin' door is 'round the back."
Fine. Best not make a scene with a woman watching. You shrug and [[head back to the street|South Main Avenue]], nodding to the white woman as you pass.
You realize this is a bad idea but you can't help yourself. You stand your ground and say, "[[And I was just tellin' Mr. Ambrose that he can take my money same as yours.|clo_4]]"Mr. Ambrose's mouth flops open, then he angrily screws up his face.
"Alright, you uppity nigger. I tried bein' reasonable." He stalks towards you grabs you by the arm [[and pushes you out the door.|South Main Avenue][$cl_visited to 2]]
"Don't come back."He grunts again and sizes you up and down with his eyes. He rummages through a number of older boxes before pulling out a pair of brown pants. They look a little large to you.
"Here," he says, and thrusts them towards you.
"You fancy white or blue?" He holds up two button-up shirts that have seen better days, but are at least clean.
"[[Blue.|clo_back_3][$shirt to "blue"]]"
"[[White.|clo_back_3][$shirt to "white"]]"
He clicks his tongue at you.
"Well you can just browse your way back out that door again," he says as he lowers himself back to his task.
[[You turn to leave|South Main Avenue]]
<<if em_loc eq 0>>You ask, "[[Don't suppose you know who the Griersons are, do you?|clo_back_6]]"<</if>>Money: $<<print $money>>
He shakes his head disapprovingly at your choice.
"If you wanna look like a fool, that's your decision," he chides as he puts the other one back in the musty box he pulled it from. He hands your <<print $shirt>> shirt to you and performs a quick mental calculation.
"Be a quarter," he says.
<<if $money lt .25>>
"[[Oh. I don't have that much,|clo_back_4]]" you say sheepishly.
<<else>>
Damn. Just got here and you're already spending all your money. Oh well. Can't be gettin' no job lookin' like a tramp. "[[Here you go,|clo_back_5]]" you say, as you hand him the money.
You don't know what all you'll be needin' to buy just yet. Better hang on to what little money you have. "[[Eh. Too pricey. No thanks,|clo_back_4][$clo_pricey to 1]]" you say.
<</if>>He blinks at you.
<<if $clo_pricey eq 1>>
He grabs the clothes back from you and tosses them into a box.
<</if>>
"What're you wasting my time for then?" he huffs and goes back to work cleaning the floor.
[[You leave and head back to the street|South Main Avenue]]
<<if em_loc eq 0>>Before you do, you ask, "[[I don't suppose you know the Griersons do you?|clo_back_6]]"<</if>><<set $money -= .25>><<set $em_clean to 0>>
Money: $<<print $money>>
You hand over the money and then peer around the warehouse.
"So uh... is there anywhere I can change around here?" you ask.
The man waves towards a door. You open it to find a small broom closet. You keep the door cracked as you step inside and change in the darkness. It smells of must and mildew. When you emerge, you are wearing a fresh set of clothes. You look down at your <<print $shirt>> shirt and nod to yourself. It doesn't matter what that guy says, you look good in <<print $shirt>>.
You store your dirty clothes in your travel bag and thank the man.
[[Leave the store|South Main Avenue][$dirty to 0]].
<<if $em_loc eq 0>>...or you ask, "[[By any chance, do you know where the Grierson's live?|clo_back_6][$dirty to 0]]"<</if>>He raises his eyebrows.
"How you know 'bout them? Ain't you from out of town?"
You tell him about the job opportunity that brought you into Jefferson. "Mr. Grierson sent out an ad looking for someone to restore his old house. I figured since I know architecture and am pretty handy with a hammer and saw I could make a few bucks."
The old man clicks his tongue.
"You too late, then. He done died, Mr. Grierson. Just yesterday. Bad timing."\
<<if $dead eq 1>>\
\"Yeah, I heard already," you say. "I was hoping maybe his daughter, what's her name? Emily? I was hoping maybe she would still want the job done."
The man shakes his head. "Oh no. I doubt it," he says. "She is mad with grief right now. Maybe a little crazy."
\
You shrug. "Well, I came all this way. I may as well check it out. Do you know where I can find her?"
The man resumes scrubbing the floor.
"Go through the center of town and take a left at the big ol' statue of Colonel Sartoris. She live down that road. You'll know which house is hers on account of the commotion."
[[You thank the man and turn to leave.|South Main Avenue][$em_loc eq 1]]
<<elseif $dead eq 0>>
<<set $dead to 1>>
Your jaw drops. You came all this way for nothing! What awful luck! You think for a moment.
"Does anyone else live there?" you ask.
The man nods. "Yes. His daughter. I hear she's gone crazy, though. Won't let no one in to touch the body. Say he's not dead."
Well, she might be mad, you reckon, but she also might still fulfill her dad's request and hire you. You decide to take your chances.
You shrug. "Well, I came all this way. I may as well check it out. Do you know where I can find her?"
The man resumes scrubbing the floor.
"Go through the center of town and take a left at the big ol' statue of Colonel Sartoris. She live down that road. You'll know which house is hers on account of the commotion."
[[You thank the man and turn to leave.|South Main Avenue][$em_loc to 1]]
<</if>>"I said who are you here for? Don't recognize ya. You one of Miss Rosa's?"
One of-- He doesn't think... "[[No sir. I'm new in town. Ain't attached to no one, yet. Lookin' for the Grierson's.|dru_5]]"
Hm. Maybe he'll be more willing to help if I just play along... "[[Miss Rosa? Oh no, not her. I'm, uh, with the Griersons.|dru_3][$herman to 1]]"The man looks at you sideways.
"I always thought that other shifty negro worked for them..." he mumbles. After a moment's thought he shrugs.
"Well, given what's happened, I guess we can let this slide. I'm Ulysses Herman, store owner. What will Miss Emily be needing? Unfortunately, I can't offer her anything for heartache, but I can get her something to help her sleep if that's what she needs."
<<if $dead eq 1>>
You decide to play along. "[[Oh. Right. Her dad. Uhm... Yes, she needs something to help her sleep.|dru_3][$drugs to 1]]"
<<if $em_loc eq 0>> Don't know what he's gettin' at. I just need to find the place. "[[I'm not here to get her anything, I was just wondering if you knew where I might find her.|dru_4]]"<</if>>
<<elseif $dead eq 0>>
You are confused. Maybe he has mistaken you for somebody else. "[[Huh? Heartache? Miss Emily?|dru_5]]"
Oh you //know// he didn't just say that! Against your better judgment you say, "[[Who you callin' shifty?|dru_10]]"
<</if>><<if $herman is 1>> He regards you for a moment, then he chuckles to himself.
"What was I thinkin? I'll go git Miss Emily her sleepin' medicine. Lord knows she could use some help after all this."<</if>>
He goes in the back and you can hear him rummaging around and the clink of bottles. You try to look nonchalant while the other patrons of the store pretend as if they are not looking at you. You realize, dressed the way you are, they might be intimidated. <<if $dirty is 0>> You become uncomfortably aware that your clothes are nicer than what many of the white folks are wearing. <<elseif $dirty is 1>> You look down at the dirt and dust clinging to your clothes and wonder if they will buy your story looking like you do. <</if>>
Finally, Mr. Herman emerges from the back and hands you a bottle. He looks at you expectantly and you realize he's waiting for the payment.
"Uh, how much?"
"Be seventy-five cents."
Your eyes widen. All you've got on you is $<<print $money>>!
You decide it is best to pay up. "[[Here you go, sir.|dru_9][$drugs to 1]]"
...Or maybe you can get out of this. "[[Miss Emily said to add it to her standing bill.|dru_9][$bill to 1]]"
You shake your head. Time to get out of here. "[[Oh. I forgot to bring it. I'll go back and get her money.|dru_9][$bill to 1]]"Mr. Herman narrows his eyes in suspicion.
"If you think I'm goin' to just give away a lady's - a grieving lady's - private information to some unknown, just-in-from God-knows-where nigger who's dressed like <<if $dirty is 0>>he owns the place <<elseif $dirty is 1>>he just came crawlin' in here from the fields <</if>>you got 'nother thing comin.' Where'd you say you from, again? You're not from up //north// are you?"
Best to play it cool and get out of here. "[[I'm sorry, sir. I meant no harm. I'll be on my way then.|South Main Avenue][$dru_visited to 2]]"
The //nerve// of this white man. "[[Is ever'body in Jefferson this uppity or is it jes' you?|dru_10]]"Mr. Herman seems taken aback. His demeanor changes from an amicable salesman to one of mistrust.
"What you doin' here? What did you say your name was?"
Best to tell him the truth. "[[I'm Orville Pickett, new in town. I was just lookin' to find the Griersons. Was supposed to do a job for them.|dru_4]]"
This guy doesn't seem friendly. Maybe I should try to weasel my way out of here. Time to put the mask on. "[[Sorry, suh. My min' was a wand'rin. Yes, suh. Miss Emily.|dru_3][$herman to 1]]"<<set $drugs to 1>>
<<if $bill is 1>>Mr. Herman looks at you for a long moment and then sighs.
"That woman's bill is already long'r than a list of fool North'ners," he mutters. Fine, fine. I'll put it on her bill.<</if>>
He hands you the bottle of sleep medicine. He gives you a nod and returns to what he was doing when you walked in.
The rest of the patrons seem to have lost interest in you. After perusing the shelves a bit longer, and thinking about your next action, you decide to [[take your leave|South Main Avenue][$dru_visited to 1]].
You think that maybe you can get an introduction to Miss Emily by making the delivery. Hopefully, she'll be in a receptive mood to your job offer.<<set $dru_visited to 2>>Mr. Herman's eyes go wide, and then he lets out a mean chuckle.
"Well, I'll be. Look at the mouth on this nigger." He nods at the police office and just says, "John."
You immediately regret your decision. The next few moments are a blur of fear and the taste of blood in your mouth. You find yourself [[back in the street|South Main Avenue]] with a fresh black eye. Your entire body aches, and it takes you a few moments to gather your wits together. White people step to walk around your body, splayed out in the dirt, while other colored people keep their distance, eyes averted. <<set $em_loc to 1>><center>West Town Square</center>
As you walk down the street you become aware of the number of eyes watching both you and the commotion ahead. White men and women glare at you suspiciously, but almost immediately return their attention to <<if $dead eq 0>> the house at the end of the street.<<elseif $dead eq 1>> the Grierson's house.<</if>> As you get closer, you can hear a man talking loudly at the door.
"Miss Emily, ma'am. Please open up. We got to get him out there 'fore... Well, we jes' got to get 'im."
<<if $dead eq 0>>
Get who? You decide to pull the act and ask a gentleman standing beside the cart. "[[Aft'noon, suh. What's all the com'motion 'bout?|emh_2]]"
You forget yourself and talk to the man genially. "[[Good afternoon. Sorry to bother you, but I was wondering what all is going on?|emh_2][$em_pol to 1]]"
Maybe it is best if you just kept your mouth shut and [[see what happens|emh_3]].
<<elseif $dead eq 1>> Ah. This must be the Grierson's. And the body is //still// here? You settle in and [[wait to see what happens.|emh_3]]
<</if>>The man shakes his head and takes his hat off.
"Poor Miss Emily. She's mad with grief. Her pa done passed and she won't let no one in t'git the body. Been at leas' a day since Mr. Grierson been gone."
<<if $dead eq 0>>Mr. Grierson! Dead! Of all the luck - he was the one you were s'posed to get a job with! You think for a moment. Well, apparently he still has someone livin' here. You take a moment to look at the disrepair of the house. Yeah, it sure looks like the place could use a little fixin' up. Maybe you could get this Miss Emily to hire you instead...<</if>>
The man, who has been staring at the scene on the porch until now, turns his head and [[notices you for the first time.|emh_5][$dead to 1]]
Suddenly and without warning, the front door of the house swings open. You can barely make out an expressionless, young-looking black man. He opens the door wide and steps aside, allowing the men from the porch into the home. You stand watching the scene next to the cart driver, and listen to the voices pouring out of the front door. While you wait, you take a moment to appreciate the Southern architecture that defines the home. A wide, sweeping front porch, pointed roofs, red brick in stark contrast to the white columns, stairs and railings. You turn your head and notice. [[Every house here is painted white.|emh_4]]
The voices of the men catch your attention and you turn your head to see two people shuffling out of the house, a body carried between them. The others hurry towards you and the cart, pull down the wooden and open the lid. You step back, not wanting to be in the way, but also because a pungeant odor wafts towards you. They load the corpse into the box, nail it shut, and throw it on back. One man taps the side of the wagon.
"Alright. Grierson is ready. Take him out to the cemetary, Abner." And with that, Abner, who is already in the cart, shakes the reigns and the horse begins its funereal march.
<<if $dead eq 0>>Grierson! Dead! Of all the luck - he was the one you were s'posed to get a job with! You think for a moment. Well, apparently he still has someone livin' here. You take a moment to look at the disrepair of the house. Yeah, it sure looks like the place could use a little fixin' up. Maybe you could get this Miss Emily to hire you instead...<</if>>
Back on the porch, you see the black man, who watched the whole procession without a hint of emotion on his face, [[gently close the door.|emh_6]] <<if $em_pol eq 0>>
"Oh! A ni- I mean. I just didn't expect to..." his voice trails off and he looks around.
"What're you doin' here, anyway?"<<elseif $em_pol eq 1>>
He looks surprised. "Oh! Didn't know you were a... uh. You ain't from 'round here are you? He looks you over. <<if $dirty eq 1>>Looks like you took the long way into town judging by the state o' your clothes.<<elseif $dirty eq 0>>Ooh. You dressed fine. You must be from up North.<</if>>What you doin' here anyway?<</if>>
You decide to tell the truth. "[[Well, suh. I jes' come into to town on account of havin' some bus'ness with Mr. Grierson. Was s'posed to patch up his house. Guess I can't do that now. Think Miss Em'ly might hire me?|emh_3]]"
Your business is your own. You'll try and figure your way out of this hole without no help from a white man. "[[Oh, just passin' through. Seein' what Jefferson has t'offer.|emh_3]]"
<<if $susie_dirt eq 1>>She sighs.
"We've been over this. Go git yourself dressed up first and then I might be able to help you. Miss Emily deserves better, bless her heart."
You nod understandingly, and [[leave to go find something better to wear.|Town Square]]<<elseif $susie_dirt eq 0>>
<<if $susie eq 0>>The woman<<elseif $susie eq 1>>Susie<</if>> raises her eyebrows at you. She looks you over. <<if $dirty eq 1>><<set $coh_vis to 1>>You ain't gonna' get far 'round here lookin like that. Maybe you best tidy up a bit 'fore you go pokin' 'round in the Grierson's business. Miss Emily been through enough without some filthy tramp showin' up at her doorstep.
You look down and realize that your clothes are still covered in filth from the long walk into town.
"[[Yes ma'am. I reckon I could use a new set o' clothes after that hike from the station. You know where I can git me some?|Town Square][$susie to 1]]"
She smiles, "Mr. Ambrose sells some o' the nicest things in the whole world. You can find him south o' the square, next to Ulysses' drug store. Tell him Ms. Susie sent ya."
You thank the woman and leave.<<elseif $dirty eq 0>>
\Well, don't you be stirrin' up trouble over there. Miss Emily's been through a lot these couple o' days. What you want with her?
<<if $dead eq 0>>Mama always said it never hurts to tell the truth. "[[Well, truth be told, ma'am, I wasn't lookin' for Miss Emily. I come here for a Mr. Grierson. Said he's got some work he needs done.|coh_3]]"
She might be more willing to help me if she thinks I'm friendly with the townsfolk already. A little lie never hurt. "[[Oh, me and Ms. Emily go way back. It's jes' been so long since I been to her daddy's house is all. Can you give me a little direction?|coh_4]]"
\
\<<elseif $dead eq 1>>Mama always said it never hurts to tell the truth. "[[I heard the news 'bout Mr. Grierson already. The trouble is, I was s'posed to come work for him. Was wond'rin' if, even with his passin', Ms. Emily might hire me on to fix up that porch o' hers.|coh_3]]"
She might be more willing to help me if she thinks I'm friendly with the townsfolk already. A little lie never hurt. "[[Oh, me and Ms. Emily go way back. It's jes' been so long since I been to her daddy's house is all. Can you give me a little direction?|coh_4]]"<</if>><</if>><</if>>The woman raises her eyebrows at you. "New in town? No kidding." She looks you over. <<if $dirty eq 1>>You ain't gonna' get far 'round here lookin like that. Maybe you best tidy up a bit 'fore you go pokin' 'round in the Grierson's business. Miss Emily been through enough without some filthy tramp showin' up at her doorstep.
You look down and realize that your clothes are still covered in filth from the long walk into town.
"[[Yes ma'am. I reckon I could use a new set o' clothes after that hike from the station. You know where I can git me some?|Town Square][$susie to 1]]"She smiles, "Mr. Ambrose sells some o' the nicest things in the whole world. You can find him south o' the square, next to Ulysses' drug store. Tell him Ms. Susie sent ya."
You thank the woman and leave.<<elseif $dirty eq 0>>
"Well, we're a well-to-do town. Things been a little down since the war. Jes' ain't enough people to work - lost a lot of good men..." Her voice trails off and you can tell she's rememberin' someone in particular. After a moment of awkward silence you turn to leave her to her reminiscence, but as go to leave she says, "If you want to pay your 'spects to 'em, the cemetery is north of here, over towards Sutpen's place."
You nod. "[[Alright ma'am. I might jes' do that.|Town Square]]"<</if>><<if $dead eq 0>>She looks at you sadly and shakes her head.
"I'm sorry. I don't know how to tell you this but... Mr Grierson? He passed yesterday. He ain't even been buried yet."
Your head spins. You came all this way for nothing! Who are you going to work for now? But then an idea strikes you. "Anybody else live in that big ol' house o' his?" you ask.
The woman slowly nods. "Yes. Miss Emily - his daughter - I reckon she'll keep on keepin on there. She might be a little... you know... 'tetched, though. She always been one who..." She catches herself. "Oh there I go gossipin' again."
You smile. "You know where I can find her?"
She nods. "Uh huh. You go right on out here to the square and turn down that big ol' street lined with them nice white houses. Mr. Grierson's, er, Miss Emily's house will be at the end."
You turn to leave. "[[Thanks a bunch, ma'am.|Town Square][$dead to 1]"
\
\<<elseif dead eq 1]]The woman slowly nods. "Yes. Miss Emily - his daughter - I reckon she'll keep on keepin on there. She might be a little... you know... 'tetched, though. She always been one who..." She catches herself. "Oh there I go gossipin' again."
You smile. "You know where I can find her?"
She nods. "Uh huh. You go right on out here to the square and turn down that big ol' street lined with them nice white houses. Mr. Grierson's, er, Miss Emily's house will be at the end."
You turn to leave. "[[Thanks a bunch, ma'am.|Town Square]"<</if>>She snorts and laughs incredulously.
"Oh. Ya'll best friends, huh? Look here, mister. This is Jefferson, Mississippi. Everyone knows everythin' about everybody here. You ain't from around here, //and// you're a liar. Probably a damned //northerner// to boot. Git out a here. Take your foolish lies somewhere else. I ain't gonna help ya."
You bite your tongue. Guess that's what you get for tryin' to pull one over on her. "[[Sorry to bother you, ma'am,|Town Square][$coh_vis to 2]]" you say as you turn to leave.The store is more or less empty of patrons, perhaps a testament to the poverty of the new South. Gold and silver glints at you from shelves and the quiet ticking of expensive watches fills you with calm. The store owner, an older white woman who appears lost in a newspaper, looks up from her reading. She assesses you with her eyes and, deciding you might be worth it, folds the paper and stands up in greeting.
"'Afternoon," she says calmly. "Can I help you, sir?"
You raise your hand in greeting. Best not to draw any attention to yourself, you think, as you glance at the guard standing just outside the door. "[[Hullo. Just browsin' ma'am, thank ya.|jew_2]]"
Huh. A woman store owner. That's unusual. //And// she's polite to a negro. Doubly strange. "[[Afternoon. Nice store you got here. How's it like, business I mean?|jew_3]]"She looks at you long and sighs deeply. "I should have known better," she mumbles to herself and plops back down. "Let me know if you need any help," she calls out and resumes reading her newspaper.
Somethin' ain't right here. A white woman's just gonna let me browse her shop //and not watch me?// You clear your throat and say, "[[Say, uh. You seem... different.|jew_3]]"
You glance at the guard behind you again. Best not stir things up. You look around a bit and spot a ceramic plate that matches the one your mother broke last year perfectly. You look at the price and whistle. The woman looks up from her paper. You smile sheepishly. "[[Sorry, ma'am. I jes' got in. This plate'd be perfect for my ma, but I think I better hang on to what money I got till I get settled in. Sorry to bother ya,|North Main Avenue]]" you say as you make your way out the door. As you leave you see the woman put her head down on her desk and you think you hear her sob, but you can't be sure.The severity of her laughter startles you. "The only customer I've had in weeks is a damned negro. Oh, yes. Everything is exactly as it should be. Nothing to see here, nothing to see. She starts to giggle mirthlessly again.
You begin to think you should leave. She seems to be hysterical and the guard is giving you a look. "[[Ah, sorry to have bothered you ma'am,|North Main Avenue]]" you say as you head back to the street. You avoid the accusatory stare of the man as the sound of the woman's laughter drifts through the open door.
But you also wonder if maybe you can help her. "[[Sorry, ma'am,|jew_4]]" you say. "[[I was just makin' small talk. Didn't mean no harm.|jew_4]]"
After a moment she regains her composure, and you feign interest in the jewelry and gemstones that line the place. It's all extraordinarily beautiful, but the $<<print $money>> in your pocket tells you that you can't afford any of it. After a few minutes of doing your best to look interested, you hear a small voice from the corner of the shop.
"I'm sorry."
You turn your head and see the woman looking at the ground, her head in her hands. "I shouldn't have said that. About you, I mean." She looks up at you smiles weakly. "It's just been tough since Samuel..." Tears form in at the corners of her eyes. "I'm sorry," she says. "You don't want to hear me carry on."
Well, she's right. I got my own problems to contend with right now. Still, mama would be upset at me if I weren't polite. "[[It's not that, ma'am,|North Main Avenue]]" you say. "[[I didn't mean to trouble you. I got plenty of things left to do today without bothering some nice white lady. I'll be on my way.|North Main Avenue]]" You can tell she wants to say more to you, as you head out the door.
Or you could stay, you suppose. <<if $dead eq 1>>Mr. Grierson ain't goin nowhere anytime soon, you reckon.<</if>>What does it hurt to listen to someone for a little while? You walk back to the counter and say, "[[You want to talk about it - him - a little?|jew_5]]"She looks at you surprised. Her eyes light up. She introduces herself to you as Ana and immediately begins recalling a not-so-distant past. "I couldn't stop him. Samuel was always so strong-headed. He didn't even believe in slavery. Just wanted to stand up to those damn Yank bullies, he called them."
You nod and ask her to go on. She talks for a while about Sam's penchant for the pipe, his trips up the river for better sales, his idea to open the store, his boots that he always forgot to take off. Eventually she realizes she has been talking nonstop about him. Ana wipes her eyes and looks at you gratefully.
"Thank you," she says.
You smile and nod and tell her, "Love to hear 'bout him any old time you'd like. But that angry lookin' fella at the door is givin' me a dirty look, so I'd best be gittin', along."
You turn to leave, but as you do she says [["Wait. Take this."|jew_6]]
Ana hands you a watch. It's older, but well kept and was clearly very important to whoever owned it.
"This was Sam's," she says.
You immediately begin to hand it back. "Oh no, ma'am," you insist. "I couldn't take-"
"-Shush," she says. "I ain't given it to you. It's a promise. Whenever you do what you got to do around here, you have to promise to come back and listen to some more of my boring stories and bring his watch back. I don't believe you'd steal it. Some would say I'm a fool for trustin' a negro. But someone who would just sit and listen to a silly woman ramble about her sorrows - I don't care what color he is. Now take it, and promise to come back."
You look at her for a long while, and then smile and nod. You put the watch in your pocket and head for the door. Just as you are about to leave Ana says, "And tell my grumpy brother to stop staring at you."
You again smile and give her a wave, one hundred percent certain you are going to keep your mouth shut to her brother. [[You push open the door and head back to the road.|North Main Avenue][$watch to 1]]<<if $tobe eq 0>><center>Emily Grierson's House</center>
The men leave and the street becomes quiet. You contemplate what to do next.
It might be a bit soon, but you could go to the door and [[introduce yourself.|emh_7]]
<<if $cl_back eq 1>>
On the other hand, you think about how you had to go 'round back at the clothing store.
Maybe you should [[see if there's a servant's door|emh_8]] on the other side of the house?<</if>>
\
\Perhaps Miss Emily needs some time alone. [[You can come back later.|Town Square]]
\<<elseif $tobe eq 1>><center>Emily Grierson's House</center>
The street is peaceful in the aftermath of the earlier commotion. Some of the neighbors still sit on their porch, fanning their faces in the oppressive heat. You briefly wonder if maybe they would be willing to hire you on as help, but think better of it when you overhear a white woman chiding a young black woman about the bitterness of her coffee. These people aren't really for you.
<<if $em_clean eq 1>> You better clean up before you try bothering that grouchy negro again. [[You head back into town.|Town Square]]
\
<<elseif $em_clean eq 0>> You notice the path that heads back around the house. [[Guess you should try there.|emh_8][$emh_vis to 1]]
[[Or you can head back into town.|Town Square]] You still have a few things to do before you show your face here again. <</if>><</if>>You climb the white steps of the porch and look around. The porch is covered in mud from the men's boots. You can see why Mr. Grierson put out that ad. The porch is still in working condition, but your trained eye can see where the wood will give out soon, rotting from within, and you notice places where the scrolling is faded or chipped. The job wouldn't take too long, all things considered. Maybe if you get on here you should act real slowlike until you can secure additional work elsewhere in town. <<if $watch eq 1>>Maybe you can get talk to Ana. See if she knows someone else.<</if>><<if $susie eq 1>>There was that lady at the courthouse... Susie? Maybe she knows somewhere you could work.<</if>>
After a moment's reflection, you raise your hand and [[knock on the door of Emily Grierson.|emh_9]]<<if $emh_vis eq 0>>You walk around the house, assessing the wood damage as you go. The framework still seems decently kept, but your trained eye notices places where the wood is starting to rot through and where mice have begin their relentless work of chewing through some of the scaffolding holding the porch up. Eventually you make your way around back to find a door that is just slightly too small for the frame it is situated in. You see a bell hanging next to it and reason that this must be where the deliveries come in.
Well, here goes nothin.' [[You pull the bell and wait to see what happens.|emh_10]]
You've never liked bells. They are too noisy. [[You knock instead.|emh_11]]
\<<elseif $emh_vis eq 1>>You follow the path around the side of the house, considering what you will say when you finally get a chance to talk to Miss Emily. So far this day hasn't exactly gone according to plan, and you have a feeling you will only get one shot here.
[[You take a deep breath and pull the rope connected to the bell.|emh_10]]
On second thought, you decide you have some other things to do first.[[You head back down the path towards the front of the house.|emh_6]]<</if>><<set $tobe to 1>><<set $clo_back eq 1>>After what seems an eternity, the door opens and you stand face to face with the negro you spotted earlier. He doesn't say a word, and just stares at you.
You put on your best smile and say, "Hello there! My name is Orville Pickett. I jes' got into town today on account of some business with Mr. Grierson." You pull the advertisement from your pocket and hand it to the man. He doesn't even look at it. You swallow. This might be harder than you thought.
"I heard 'bout his passin' though - awfully sorry 'bout that. A shame, really. Still, I was thinkin' that maybe Miss Emily might still be interested in--"
<<if $blood eq 1 or $dirty eq 1>>The man interrupts you. "Git offa mah porch lookin' like that. You look like you just got done bein' dragged down the road by a hog. <<if $blood eq 1>>You been fightin'? Go git that blood off ya.<</if>> You done lost yo' mind? Git!" He slams the door in your face.
Well, that didn't go as expected. [[You turn and leave the porch.|emh_6][$em_clean to 1]]
\<<elseif $blood eq 0 and $dirty eq 0>>The man interrupts you. "Boy, you done lost yo' mind? Git 'round back!" And with that he closes the door.
Well, that didn't go as expected. [[You turn and leave the porch.|emh_6]]<</if>>The bell gives a satisfactory jingle. You mentally prepare what you are going to say. After what seems an eternity, the door is opened by the young negro you have seen before. His clothes are well-cared for, but older. They appear to be hand-me-downs of sorts, since they don't quite fit him right. He squints at you and then looks you up and down.
<<if $blood eq 1 or $dirty eq 1>>Before you can open your mouth he says, "Git outta here lookin' like that. You look like you just got done bein' dragged down the road by a hog. <<if $blood eq 1>>You been fightin'? Go git that blood off ya.<</if>> You done lost yo' mind? Git!" He slams the door in your face.
Well, that didn't go as expected. [[You head back to the front of the house.|emh_6][$em_clean to 1]]<</if>>\
\
\<<if $blood eq 0 and $dirty eq 0>>Finally, he asks, "What you want?" <<if $tobe eq 1>> You clear your throat and say, "As I mentioned earlier, my name is Orville Pickett and I am here in town on business with the late Mr. Grierson. Since he unfortunately is no longer with us, I was wondering if I could perhaps talk to Miss Emily to see if she would be interested in my services. I am an expert in-"\
\
\<<elseif $tobe eq 0>>You put on your best smile and say, "Hello there! My name is Orville Pickett. I jes' got into town today on account of some business with Mr. Grierson." You pull the advertisement from your pocket and hand it to the man. He doesn't even look at it. You swallow. This might be harder than you thought.
"I heard 'bout his passin' though - awfully sorry 'bout that. A shame, really. Still, I was thinkin' that maybe Miss Emily might still be interested in--"<</if>>
The man cuts you off. "Don't need nothin.' Go away."<</if>>
<<if $watch eq 1>>Hm. He takes care of clothes even though they are older and ill-fitting. Maybe I could appeal to his vanity? You say, "[[Maybe I can offer you a little something for your trouble? If, say, you could let me talk to Miss Emily for a moment or two?|emh_12][$bribe to "watch"]]"<</if>>\
\
\<<if $money gt 1.5>>Well, I've got all this cash. Might as well use it for something... You say, "[[How 'bout a little nudge? A dollar fifty sound good to you?|emh_12][$bribe to "money"]]"<</if>>\
\
\<<if $drugs eq 1>>He seems fairly defensive of Miss Emily. What if I offered him the medicine I picked up for her? You say, "[[Well, I was gonna give her this med'cine to help her sleep, but I guess you don't want it,|emh_12][$bribe to "medicine"]" as you pull the bottle from your bag.<</if>>\
\
<<if $watch eq 0 and $money lt 1.5 and $drugs eq 0>>He slams the door in your face. Maybe there's something in town you could use to persuade him? [[You head back to the front of the house|emh_6]]<</if>>You wait. And wait. You have some time to further assess the state of the house and you feel a little disheartened. The place definitely could use some work, but it appears the home is in slightly better shape then you thought it would be when you hopped on the train to Jefferson. You are not sure how long this job will hold out - if you get hired at all.
It looks like no one's coming. Eventually, you shrug and [[pull the rope attached to the bell.|emh_10]]The man looks at you for a moment. Then he nabs the <<if $bribe is "money">><<set $money -= 1.5>>money<</if>><<if $bribe is "watch">>watch<</if>><<if $bribe is "medicine">>medicine<</if>> quicker than you would have thought possible. He opens the door and leads you into the house. Everything smells musty, as if this part of the house had not seen any daylight in years. He leads you upstairs, into the house proper, and points to a dusty chair in the parlor. Dust swirls through the air, visible in the few cracks of light that beam through the wooden blinds. You sit, and he disappears for a few moments.
You look around and see a house that seems ancient, immutable. The furniture is in good repair - almost too good, as if it has never been used at all - but covered in the same dust that coats everything else. After sitting in silence for some time, you hear footsteps and a deep woman's voice say, "Tobe, who is this?"
[[You look up and see Miss Emily Grierson.|emh_13]] She is a handsome woman, younger than you would have expected for someone living in such a closed up home. You assume that the state of the house is on account of Mr. Grierson's death, but after looking at this woman who appears to be a shell of a woman, you are not so certain. Her eyes hold no warmth, and she looks at you as if you were an insect who had somehow made its way into her bedroom. The negro, Tobe, stands beside her, the same hollow look in his eyes. He hands her the advertisement that Mr. Grierson had sent out.
Emily glances at the paper, and then at you. After a moment of silence she simply nods to Tobe and leaves.
[[It looks like you have a job... at least for now.|end_1]]Thus concludes the extremely early version of this prototype. There are a number of features still to be added, additional flavor to be painted in, and word choices to be mulled over. Further, this portion only represents Chapter One of a much longer work. Some additional features to be added are as follows:
- Typographical changes - want to ensure 1) spacing that makes sense 2) better distinction between internal thought and action 3) a more attractive way to display Faulkner's quotes.
- Still need to add a proper introduction (the train scene) and title screen.
- The main quest is fairly trivial at the moment. It presently has three win conditions (have enough money, have the watch or have the drugs) all of which are extremely easy to obtain. While the point of the game is not its difficulty, if a player arrives at the ending prior to spending time exploring the town and its racialized interactions, then the game has failed. Thus, the quests need to be extended in some fashion.
- Need to flesh out a few of the locations, namely the town hall and the Baptist Parsonage.
- Just more stuff in general can be added, both for flavor and for theoretical considerations.
- Bug testing. I haven't found any yet, but I'm sure they exist. Double-click this passage to edit it.